Distributing the source for KRPG

I’ll begin packing a ZIP file with all the stuff needed to compile KRPG on your own, this pack will come with the required stuff needed so that you UNZIP it somewhere, update your local source code copies and hit the compile.bat file and everything builds as expected, so that you can always test the very latest revision of our work, and when things get updated, you can easily keep your local copy updated too, I’m in the last steps of making this distribution available, I want to make many tests before release to make sure everything works fine in different setups :). I hope that for the coming weekend we have this distribution available for everyone ;).

I’ll post updates on this as I have progressed to the final distribution.

Changes to compilation process

I’ve finished with the basic steps to allow building of resource files (PK3 files) for KRPG, I’ve created some batch files that automatically explore the current directories and set them on variables, then build the resource files, the next step is to add this final step to the original compiling process and make some tests on it.

After I make a small test on my local computer, I’ll finally commit these changes and post some information on how to build, so that anyone, developers and users alike can build the latest SVN revision for this project, and if enough interest is generated, I’ll extend this functionality to KA too :).

UPDATE 16/11/2010: The new batch files have been committed to our SVN repository, the process now goes smoothly :), I’ll document this ASAP.

I’ve also uploaded a lot of converted spritesheets and the new travel map image so that it can be used in-game, this is really going to speed up the development process IMHO, stay tuned for more nice things coming along! 😀

New travel map

Below is an ingame screenshot of the new travel map.

travelmap_new

SE project becoming more open

In the near future, lots of until now “secret” (only discussed among the developers) information about Scattered Evil will be published in the public parts of the Korax forums. Future development will also be more open and regular beta releases with incremental updates will be available instead of one big change once a year.

Stay tuned for the coming weeks!

[Archived Comments]

Modeler/skinner needed

We are looking for a modeler/skinner (or several) who can help us with any of the following:

  • Fixing skins on existing 3D models that have small flaws
  • Creating slightly different skins for existing 3D models (so that e.g. not every tree looks the same)
  • Slightly modify existing models
  • Creating some all-new models incl. skins

If you are interested, reply in the comments or send me a PM.