Not much progress lately, Firebrand is working on integrating sprites and the new weapons/spells UI and I’m working on the design guide. If you want better progress, get off your fat ass and contribute something. 😛
High resolution SE overland map
The high resolution version of the SE overland map is now available for viewing. You can download the image at http://www.korax-heritage.com/wiki/images/a/a8/Charybdea_fullsize.png. Since it’s nearly 30 MB, you might want to save it first to your computer before viewing it.
Final version of the SE travel map
Below is the final version of the in-game travel map.
You can download the full size version at http://www.korax-heritage.com/wiki/images/2/2b/Travelmap.png
An even higher resolution version with all places named will be posted soon.
KRPG Source code distribution pack released!
Yes, as you read it! You can get the file from here: https://sourceforge.net/projects/korax/files/ (koraxrpg_src.zip).
Once you have downloaded the file, you can Unzip inside a folder in your HD. Then follow the instructions here (they will be added to the Wiki during the week).
To be able to efficiently use our source code distribution you will also need to get the latest Vavoom engine SVN revision binaries from DRD Team here: http://svn.drdteam.org/vavoom/ download the LATEST revision from there and unzip it inside the ‘bin’ folder of the source code distribution pack.
Now download and install the TortoiseSVN client from here: http://tortoisesvn.net/downloads
When you finish installing TortoiseSVN, please restart your computer, once you are done, you will need to download mos of the resource files from our SVN repository using TortoiseSVN (so if you didn’t installed it in the past step, do it now, and follow the instructions next time… :P), to do this you will have to left click on the ‘koraxrpg’ folder inside the ‘code’ folder and from the contextual menu choose the “SVN Update” option, this will display a window where you will see all the missing files being downloaded, once that’s finished, go inside the ‘progs’ directory and run the ‘compile.bat’ file, it might take a while to build everything, but once that finishes, you will find everything correctly compiled inside the ‘bin’ folder of the distribution.
I would ask fellow devs and users to test this package on your computers, I made sure that nothing could go wrong, but there’s always a chance :P, if you have any problems with it, please let me know by posting here, I’ll try to help you make your compilations ;), Enjoy! 8)
KRPG Source code distribution pack progress update
Hi! As you might know, we are in the process of building a special source distribution so that everyone can build the latest revision of the KRPG project by just clicking on a single batch file, this weekend I made interesting progress on this, I can now build the Vavoom common progs distribution, this gives us progress, because this way everyone can compile the common progs distribution, which is a prerequisite for building our own progs source code, tomorrow I’ll continue my work, by allowing us to build the Hexen progs source distribution automatically, thus completing the second prerequisite for building our own source code, once this is working fine, the last step is to test it with many different directory configurations, if this test works fine, then we will upload this file along with instructions on how to use it to SF.net and the wki respectively :).
I hope this doesn’t takes too long to complete, maybe by Wednesday or Thursday I’ll have it complete :).
