Scattered Evil 2.5 released

Scattered Evil 2.5 is now available on SourceForge and ModDB.

HUD models

  • Tackling the last purely 2D part of the game, more than a third of the HUD weapons and spells have been switched to animated 3D models:
    • Fighter: Spiked Gauntlets, Molten Metal
    • Cleric: Serpent Staff, Firestorm, Poison Cloud, Tornado, Tears of the Gods
    • Mage: Sapphire Wand, Ruby Wand, Bloodscourge

NPC model updates

  • Added a breathing animation to all NPC models, be they standing, sitting, or walking
  • Eleven new variations of the walking peasant model added, with differences in clothing, facial features, height, body type and speed
  • Wandering peasants are now randomized in all towns, meaning you’ll encounter fresh faces on every replay

Environment rework

  • Completely new skyboxes for all environments (except forest maps, which were already using high-resolution custom skyboxes)
  • New mountain area look & feel with a combination of skybox, rock textures and major redesign of following exteriors: Aldir’s Cave, Hedyntin Cave, Hedyntin Citadel, Lernal Cave, and the town of Reron

Miscellaneous improvements

  • New animated water for ponds, wells and troughs
  • Increased the number of status message rows for a better overview of loot bag contents
  • Minor fixes and adjustments in a number of maps

Scattered Evil 2.4.1 patch

The Scattered Evil 2.4.1 patch is now available on SourceForge and ModDB.

Issues fixed:

  • Removed the debug conversation option from the Church and Arcanum quartermasters that allowed the player to gain ranks
  • Fixed the start position when arriving on the Isle of the Ancient Kings from Thystes (due to how the engine works, this fix only applies to savegames where the player hasn’t yet visited this location)

Rambo Scatters Evil

This video on YouTube is proof that thanks to the RPG Complexity system of Scattered Evil, you can succeed with either brains or brawn even on Hard difficulty.