For those who have followed this project since the early days, the original alpha town (in the final version the plains city called Ocadia) was chock full of “ice cubes”, as the early builds were using the KMOD 1.x engine that only allowed for replacements of existing textures, not adding new ones. In later builds, the ice textures used for houses were reverted to their original skins, making the town look “cool”. As part of the upcoming beta release, due to a massive cleanup now all the houses in this city look like actual houses.
Scattered Evil News
Korax’ Heritage: Scattered Evil second beta release
The second beta release of Korax’ Heritage: Scattered Evil (aka KRPG) is now available for download here.
As the rest of the team dropped out of sight around the time the first beta was released, the improvements are primarily mapping additions (mostly to select town locations) and a number of NPCs with new graphics and conversations.
Without at least one programmer, this project is now dead in the water. There is also a lot of design/mapping work to do (creating NPC quests and conversations, building towns, creating and updating dungeon maps), and a 2D artist or several would be of great help as well (primarily NPC sprites and skyboxes).
If you are interested in working on this project (or if you have any kind of feedback), contact me on Twitter.























