New Team Member

Our team has a new member, a 2d artist called NeoWorm, he’s already working on some new sprites for Heresiarch’s weapons for Korax Arena.

I’ve finally set an improved news system which will totally substitute coranto, which was becoming a pain in the back to manage :-& , it has the advantage that it’s plain simple to post news with the forum (only for team members), and that it’ll update automatically the comments on each news item, it’ll hopefully make things easier for everyone in the team to post news without the need of anymore mess :).

This weekend I’ll be posting some new screens of Korax Arena and talking about some of the new features the next version will have, so stay tuned for more updates! :mrgreen:

[Archived Comments]

Korax Arena Screenshots!

After some time in the development stage, we finally are able to show you some screenshots of Korax Arena latest internal build, and what would be better than posting screenshots of some of the new things you’ll be able to see?

Now, without any further things, I present you the “House of Asp”, one of the new DM maps made by Crimson Wizard, I really like how the shots are presented.

 

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[Archived Comments]

Korax Arena now at MODDB!

We have just created a new profile for Korax Arena at MODDB, continuing with our marketing campaign, we want to advertise our projects in different places, check out the profile while you wait for the next public beta, which shouldn’t take much more time.

To visit the Korax Arena profile at MODDB, click on the red MODDB button on the navigation menu in the Korax Arena section.

[Archived Comments]

Korax Arena trailers now viewable on YouTube!

As part of a new vigourous and aggressive marketing campaign, Korax Heritage is now looking to expand its wings beyond the Hexen community in order to promote its projects and and grasp newcoming Hexen fans from around the world. In phase 2 of this campaign, we are now posting the original 2005 KA trailers on YouTube – a free video sharing website.

As of the second this message is posted, the uploaded videos are still very new and thus may not yet be searchable on the database. In that event, here are the URLs that will take you directly to the videos.

Short trailer (1:20): https://www.youtube.com/watch?v=8FCqF_iIXTU *

Long trailer (3:51): https://www.youtube.com/watch?v=q3dRfU0eZrg *

Note that these YouTube uploads are the low-quality (320×230) versions: RambOrc has recorded a higher-quality ones (720×480), but it came to 93 MB over the maximum storage YouTube permits. But nonetheless, the higher-quality trailers are still available for download in *.mov format on this website.


*Edit: the URLs have been replaced with links to the high quality originals that are now on YouTube as well.

New AI, what’s better?

Strange title for this entry, huh?

Well, that’s what we are looking for Korax Arena, since the last beta release, Crimson Wizard and me had been discussing about the bots and their much needed AI enhancements, I’ve been researching for ways to improve certain aspects of the bots AI and it seems this whole things can be extended greatly for other projects, like the RPG project, so you can expect new enemy AI for our projects besides new AI for bots in the next release, I’ve got some ideas, and Crimson Wizard is also working on this, so by combining these efforts we’ll be able to extend something to enemies and make some tests on our findings, we are focusing for now, in making bots to look for paths to reach things and enemies in a more realistic way, once this is done, we’ll be able to apply all this for other bot reactions, like strafing missiles, jumping for reaching something, etc.

Imagine if we could make enemies that jump to reach for the player in our RPG, or enemies who instead of attacking alone, get a group of other enemies and attack the player, or enemies who won’t attack if another one is in front of them, things like this can increase the challenge of the game for the player in a great way 🙂 . That’s it for now, see ya all again soon!

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