Since we are hosted on SF.net, we would like you to help us vote for KH as the best gaming project on Sf.net :), you can vote by following the next link:
Thanks for your support, we’ll have some nice updates in the next weeks, so stay tuned for it.
Since we are hosted on SF.net, we would like you to help us vote for KH as the best gaming project on Sf.net :), you can vote by following the next link:
Thanks for your support, we’ll have some nice updates in the next weeks, so stay tuned for it.
We have opened the official Korax’ Heritage video channel on YouTube, thanks to Sahadia, who will be managing it, we’ll be able to post more than screenshots of the new features we implement in our projects.
Sahadia has re-encoded and uploaded the first video to the channel, it’s a gameplay video of Korax Arena v1.0, recently recorded by Ramborc, the background music was written by 4th Class, it’s named ‘Ego’.
We hope to bring you new videos from features of all of our projects in the future, stay tuned to the blog, since it will be here where we’ll post about these videos, in the future, we’ll add links to the video channel on the screenshots sections of our projects too, we hope you like this new way of giving you updates, as always, you can comment about it and new suggestions you have on our forums.
Edit: Korax’ Heritage has a new official channel at https://www.youtube.com/channel/UCIRPxQC_X4EsWZNmXOZEu9w
We have a new update patch for Korax Arena v1.0, it fixes most of the serious bugs found in the 1.0 release, this is the second KA patch released (the first one didn’t got a news post), here are the main fixes of both patches:
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CHANGES IN PATCH 1.0.2
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FIXES:
– Fixed player always joined first available team regardless of user setup if team autoselect option is on.
– Fixed crash in Xmas Havoc, caused by previous patch.
– Minor fixes to Bot AI.
– Fixed Darkness Missiles and Poison Clouds affect invulnerable players.
– Fixed player morphing into Heresiarch fall down during the morphing sequence.
– Fixed setting wrong camera height for player after transforming into Heresiarch.
– Fixed team starts for Ratchet map in CTF.
CHANGES:
– Decreased amount of damage flash for Heresiarch player class.
– Improved the way built nodes and GL nodes on all maps, things should load a bit faster.
– Increased armor points amount given by armor pickups.
ADDITIONS:
– Added a new CTF map (Stryker)
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CHANGES IN PATCH 1.0.1
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FIXES:
– Fixed crashes caused by Marine weapons (Pistol, Shotgun, Chaingun).
– Fixed crashes in CTF matches caused by flag-carrier leaving the game.
– Enhanced bots behavior on slopes.
– Fixed wrong menu options position on Team Selection window.
CHANGES:
– Teams always set up before the match; creating and removing teams in gameplay is forbidden.
– Coloured decorations, such as torches, now have static light of their Team colour.
If this is the first time you get Korax Arena, please download version 1.0 from here. and install it, then download the patch file below.
If you have already downloaded and installed Korax Arena v1.0, you can download the v1.0.2 patch from here.
You can also download the editing packages to make your own maps for Korax Arena from here.
We are proudly announcing it, Korax Arena: Tournament of the Serpent Riders has arrived! \:D/
With this final release, we are also releasing the editing package for all you mapping enthusiasts, so you can create new maps for ANY gameplay mode, as you might know, we have also created a Wiki with information about our projects. It contains documentation on how to make maps for every gameplay mode in Korax Arena.
There’s also a model pack, which adds models for decorations of Korax Arena.
Finally, you can download Korax Arena 1.0 from our SF.net account, you can also find a copy of the User’s Manual in our Wiki. We hope you enjoy this release as we did when creating it, it was the work of a whole year of development. If you find any bugs, or would like to suggest anything, feel free to post in the official Korax Arena forums, we’ll surely spot it and fix it, or comment on any feature suggestions.
We wish you all a Merry XMAS… Havoc!!
I’ve been working during my vacations on KRPG experience system, the basic system is now done, when you kill monsters you now get experience, you can upgrade your character via de upgrading screen, you also receive spells as you level up being a cleric or mage, the remaining part is to make an actual spell casting system, Crimson Wizard started by creating spell instances, so the map can be told when spells are casted and updates itself if necessary, he also created actor conditions, so we can now affect actors when they are poisoned, confused, etc. by spells, the next step is to create items that are spells to the game, this way, it’ll be easier to make them be recognized as spells by the status bar and the spell book, which will be started once I finish with the spell system, hopefully it won’t be THAT complicated, I already have some ideas regarding this 🙂 , so I’m preparing the way for all of it.
Stay tuned, I might post some actual screens of spells once I get everything working as expected, it should take a couple of weeks for me to test it all properly. If you are more interested in how something might work, I would suggest you to post on the forums, since it’s the best place we might take some attention, heh! 😉