Lights and Shadows

Work in progress: Nisisil Catacombs (now an integral part of the hub flow). This map is an experiment in using no sector lighting at all. Anything other than pitch dark is created by dynamic light sources.

Work in progress: Nisisil Cloister (replaces Crucible as the end boss map).

I’ve also been trying some ideas to make columns destructible and/or the roof to collapse, if I get it right I’ll make another video showcasing it.