Scattered Evil 1.1 is now available on SourceForge and ModDB.
New features and bugfixes:
- Engine updates:
- Major changes to the OpenGL rendering engine. In general, it should improve performance and add new features, but might have introduced new issues. Feel free to submit a report using our Bug Tracker.
- Scattered Evil now requires Windows 7 or later and a CPU that supports the SSE2 instruction set (32-bit or 64-bit OS both work fine).
- Bugfixes:
- Fix for the vast majority of reported crashes in the 1.0 release.
- The Frozen Court is now bug free. What’s more, all traps are now fully functional.
- The Chuxen hub is now fully accessible without flying.
- Corrected the offsets for several weapons (most notably the cleric’s Morning Star).
- Monster improvements:
- Significant improvements to Death Wyvern AI.
- New look for Lava Dwellers.
- Magma Serpents, Flame Centaurs, Afrit Leaders and Afrit Martyrs are now visibly different from their brethren.
- Gameplay improvements:
- New fighter trainer in Thystes Fortress (second floor of the great hall).
- New quest in Ocadia (upstairs in the newly open mage tower) for obtaining the ultimate offensive spell for cleric and mage in a different location that has no puzzles but a tough fight instead.
- Mastering all the puzzles of Chuxen now rewards a large number of player levels for all classes.
- Added further treasure to some of the tougher dungeons to make them more worthwile.
- Miscellaneous improvements:
- Menu sounds are back in.
- Moving between journal pages now always has an accompanying sound.
- New distinct sound to alert the player to the fact that he just leveled up.
- Silver and gold bars are now 3D models and can be stacked, so keep an eye out for Jenga-style treasure collections.
- Several models have been improved and some models newly have animated flames.