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RambOrc
Crimson Wizard
- no black line to show the upcoming trail (i.e. nothing pre-drawn)Well, the question is, do we need roads be drawn over the map or come on the map as a part of graphic. I think it depends on second question - do we need roads that are initially hidden? I remember in RoA there were a number of paths that open only when you arrive on a roads joint; as well as some hidden forest trails. If we do not need ones, I can easily disable drawing roads in game and we stick to roads drawn on map. If hidden paths may be used, we shouldn't have roads drawn on map at all. Ofcourse, I may change road colour to something different, white or brown, what looks better.
- upon reaching a settlement or dungeon after traveling there from a road segment, the popup "do you want to enter this location?" should appear instantly, not only after pressing the space barAlready done.
- red line designating the progress originating from the last dungeon or settlement location (i.e. where the player last entered the world map from a 3D location), not just from the last crossroadsYou mean like staying all time until player enters a map?
RambOrc