[quote="RambOrc":3mrtpxo7]1) Do you feel this kind of distinction is good or pointless?
I think it's useful, but not completely right, I would go as Stryker said, adding some NPCs for some dungeons (or special areas of maps), we could make it easier if when designing the maps, we avoid direct contact of enemies and NPCs, to avoid things like that you have to speak to a certain NPC to get something important and said NPC is killed by monsters <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. But this is merely mapping work IMO.
[quote="RambOrc":3mrtpxo7]2) Would you prefer a different distinction, where the restrictions for town maps still apply but in dungeon maps there could also be NPCs?
See my first answer, I think it's clear enough <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
[quote="RambOrc":3mrtpxo7]3) Would you prefer a larger variety of map types with more subtle distinctions? E.g. peaceful cities with no fight and no enemies, border towns with NPC interaction but also HUD and some monsters, wilderness and dungeon maps with NPCs and maybe even shops in them, etc.
That would come interesting IMO, we could spice things up doing this, but we would need to properly define what will be possible and what won't be.
[quote="RambOrc":3mrtpxo7]4) Technically, how difficult or easy would be doing this?
Removing the HUD and weapons could be done via ACS scripts if implemented correctly, it's not too difficult to do (we already do it on KA for taking screenshots, so it could be just copy paste work on the code <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->), as for limiting the player to attack in towns, it can be done too with small additions. Again, we'll need to define what situations are possible, so we can add them properly to the code and use them in any cases when it's necessary.
[quote="RambOrc":3mrtpxo7]5) Any other feedback?
I'm thinking that we could define map 'types' so that depending the type of map we could tell the game to enable/disable certain things for the players and/or enemies/NPCs (using flags).