[quote="mago":303wm7t1]Thats why its called a Beta. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Precisely, a lot of things need improvements/changes, the version you hold in your hands Crimson, it's WAY better that what we have in the beginning <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->, believe me, it's the process of balancing weapons and bots AI, I remember there were weapons that could kill you with ONE shoot, hehe! <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: -->
[quote="mago":303wm7t1]What Firebrand will probably say to you (he created all the things mentioned here, I believe) is that you or Moose as fellow coders are welcome to change whatever is necessary to make them work better/properly.
Yes, if you have better ideas, you can share them with us all, we were discussing ways to improve some of the weapons for certain character classes, like the Cleric's health spell, I think it should go away and be replaced by something better that suits the already implemented animations, also that "Darkness Hammer" should be replaced by something else (whether it uses the same projectiles or not). There's a lot of room to improve, but we'll get to it really soon <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.