Hehe yeah but that's not my best work. Here's a model (including skin) i've done in 2002, MoP uvw'd and animated him. Back then I sucked at uvw's but also back then I modeled better than I could model now :O
[img:kot8s0sr]http://www.planetquake.com/gargoyle/afr-skin2.jpg[/img:kot8s0sr]
In case you're wondering, it's my stylized take on the Heretic gargoyle. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Go another year back (2001), and this is what a 1-hour job for me is:
[img:kot8s0sr]http://www.planetquake.com/gargoyle/aimman.jpg[/img:kot8s0sr]
Here's an abandoned gargoyle head from early 02
[img:kot8s0sr]http://www.planetquake.com/gargoyle/gheadold.jpg[/img:kot8s0sr]
I've also modeled Tux for q3a, it was released January 2002 on Polycount. Those who downloaded that back then (I submitted it late 2001) wonder where i'm at now and my friends didn't know I made that, they were surprised to know I did <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
I've only modeled characters, no valves, winches and hooks. Believe it or not i have NEVER modeled a human O_O!
I've experienced for modeling in a bunch of game engines, like Unreal (shown above), Quake1, Quake2, Q3a, Max Payne, Treadmarks, Half-Life, and perhaps even more. I've gotten the above gargoyle (not firebrand or that head) into Doomsday (jHeretic) once but he had crappy animations so I had to hold the submission. I did the chaos serpent model with Slyrr though! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
<!-- m --><a class="postlink" href="http://www.planetquake.com/polycount/downloads/index.asp?model=874">http://www.planetquake.com/polycount/do ... ?model=874</a><!-- m -->
[img:kot8s0sr]http://www.planetquake.com/polycount/reviews/quake3/tux/q3mdl-tux-4.jpg[/img:kot8s0sr]