Well, I must admit it was my mistake to ask releasing new Beta version without checking current game state. I should have asked to make an internal build first.
When I was supposing a Beta release in december or early january, game was rather stable with little bugs, now everything seems to be nonstable again.
I cannot understand, why we cannot use last stable Vavoom version? why always update to current SVN revision, though it may work very unstable due some pending modifications? I am getting crashes usually after 2-5 minutes of play, of kind I never seen before. There is also some weird behavior related to setting actors default values, that makes many things work incorrect or do not work (for example some melee weapons do not hit opponents).
Plus it reports fatal exception every time on exit.
Then again, Firebrand, did you test your latest code at all? The crash in CTF mode, that is reported already, happens because of your score limit check. And also in CTF, Domination,XMasHavoc and Football modes zero score limit does not work as no-limit, but exactly as zero limit, thus game finishes as soon as one player or team gets a single score point.
Football does not work at all, because map wasn't updated to reflect code changes I made back in late 2007, that is to use new things for ball spot and kick off spots.
And thus we presented our "beta" to users, buggy as hell once again.
I feel really ashamed <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->
Well, at first place I am going to fix how score limit is implemented, it could be done much simplier and the simpler the code, the less chance to get a bug.