Sprites and Brushes mayem <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Hmm, maybe you are right , I wonder which PCs players will have ..
I personaly can afford these things ..
And you said software render ? Anyone using it today ?!
OpenGL will be always faster , even on crap PCs ..
Maybe you are avaiting players without any gfx hardware supporting those..
EDIT: I always thought that these things are optional..
And sorry it is really hard to work with MD2 file , and even harder to work with Vavoom support , even for mapmodels ... ( but maybe that was it , you want to have software engine , and mapmodels will work only hardly with MD3 , because software engine <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> )
And of course i really dont know how much is Vavoom powerfull in model rendering , maybe it will be slow..
But before sending models to hell look at Hexen II , in those time it was pretty backwards ( really few monsters ) , but today you can fill hexen II maps with lot monsters and it will work , even on older machines , because most of standard machines of that age died out..
It is your oponion and you are leader , so as you want it will happen..
BTW: I think that in KA it will be very important to have player models , because sprites are mostly not showed properly , and they are simply poor for characters ..
I dont think it will be problem to have modeled players items and weapons there , also note that vavoom has a lot of situations when you see players from above.. and look how poor is sprite there...