I've got a new internal build for you to test, it contains several improvements over the last internal release:
[list:h40a54t0]- Arsenal screen items now draw icons correctly.
- Inventory can now be navigated up/down/left and right.
- Barrels now defy gravity as in KMod.
- Lots of bug fixing has been done.
- Default bindings for navigating the spell bar and the new inventory.[/list:u:h40a54t0]
Most of the bug fixing is internal, meaning that you might not look at it directly, but we are getting near to what we want <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->. You can find it here: [url:h40a54t0]http://downloads.orcishweb.com/koraxdev/ScatteredEvil/KoraxRPG_20100203.zip
I would suggest you to unzip this one on a new folder, to avoid overwriting of resources (unless you have it controlled <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->). Let me know if you find any problems with the additions.
Coming in the future:
[list:h40a54t0]- In the arsenal screen, active weapons will appear at the top of the list as well, so that you know which weapons are in which slots.
- Arsenal screen for the Cleric (still some details to pull out).
- Implementation of more spells from original KMod.
- Implementation of the special weapons from original KMod.
- Some more NPC sprites and actors in-game.
* Maybe some new monsters (but I won't promise anything on this one <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->).[/list:u:h40a54t0]
Once these are complete a new internal build will come, or unless some serious bugs are found on this one that might need urgent fixing (let's hope this doesn't happens).