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Firebrand
Crimson Wizard
Dancso
Crimson Wizard
Also it seems that (at least on the arena of reckoning) the player is spoiled with discs of repulsion, also health potionsPerhaps you're right about making more items appear on later levels, we'll consider scripting something like that. However, try playing from 15th or 20th wave, and you'll see that those health potions could be not enough <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
mana seems to drain a bit too fast even if you had the maximum possible amount of itThat's because you're on low level, try kill enemies fast to progress, when your character increases level of experience mana drain is much less. Also try not to use powerful weapons when you're on low level.
Dancso
That's because you're on low level, try kill enemies fast to progress, when your character increases level of experience mana drain is much less.Ehhheheheh. I would love to, BUT <!-- m --><a class="postlink" href="http://img134.imageshack.us/img134/2553/bug2y.png">http://img134.imageshack.us/img134/2553/bug2y.png</a><!-- m --> It won't let me. :'( This time i was just killing a golem and an ettin at the same time with the mage's 3rd weapon on the AOR (arena of reckoning) EDIT: I think I figured what's causing this one. I have adjusted the max corpse amount (as the maximalist I am, its not crysis after all.) EDIT2: Seems like I was right, I started a new game, corpse limit unadjusted, and got to level 7, no crashing. Though I'd like to make a few suggestions. Make the stronger weapons only available later in game. It's very misleading to new players (it kind of was, for me) they might get annoyed by the quick drain. Common sense tells them to use the most powerful weapon. About experience draining over time. I have two suggestions: 1. Make it unable to lose levels. You "worked hard" for it, a 2 minute toilet break might break your heart. Also make the drain stop during cooldown (at the end of each wave, when counting down to next wave) since there is nothing to kill, there should be no penalty. I had a little problem killing ghost monsters, bloodscourge can't hit them (only with radius damage) the other weapon i kept using was the red wand, as it is fast fire, ripping and it can hit ghosts, but it became a tedious task when trying to kill lots of ghostly centaurs at once. I have a question too. Does experience scale with the enemies' health? I noticed the health modifier on server settings, do healthier monsters give more like the modifier in kmod?
Crimson Wizard
Dancso
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RambOrc
Dancso
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VikingBoyBilly
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cole89
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