Hey. I just got an idea how to make Moose more occupied (a joke, probably not so good one).
Each class would get special, passive (used automatically) power at level 6. To make them somewhat more fun, etc.
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I hope my ideas aren't imbalanced, hard to code, all alike, or downright silly. I thought about powers which are useful in both duels and deathmatch. Once again, they are enabled only once you reach level6, this requires a lot of exp.
So here they are:
Heretic - Soul Harvest/Dark Ritual - you get 20 health for each kill. (the Cleric has enough healing...)
Mage - Mana Regeneration - it should be pretty slow, but noticable. Like you run away for 10 seconds and suddenly have mana for one shot, or so. All kinds of mana are regenerated, excluding discs and flechettes.
Cleric - Reincarnation - you preserve 30% of your mana each time you die. (but you don't spawn with additional weapons)
Warrior - Natural Resistance - the cost for Disc Of Repulsion is significantly reduced. (alternate - Disc Of Repulsion ammo slowly regenerates).
Marine - Survival Instinct - the marine can now hear footsteps ! (and voices, too). An useful skill to have. I hope it's possible toimplement ?
The volume depending on distance, and stuff...
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Feel free to discuss.