[quote="Dancso":1svjjaow]-Add a console variable for FPS capping. The engine normally uses 35 frames per second but it can get quite irritating at some times. It should be toggleable on and off, perhaps a vertical sync option would be nice.
This one is working on the current development revision of Vavoom engine <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
[quote="Dancso":1svjjaow]-Anisotropic filter. I love this filter and use it all the time for whichever game i can. It would be a nice addition.
Also working on the current Vavoom version, I need to check my documentation on how to use it, but this might even work on the current KA release <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
[quote="Dancso":1svjjaow]-Toggleable additive dynamic lights. If lots of strong lights are very near each other, it tends to look very messy and ugly, turning it off is my usual preference, it would be nice if this could be toggled.
This will also work with Vavoom engine <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.
[quote="Dancso":1svjjaow]-Font resize feature. Should resize all/most text on screen for the player's preferred scale size. The text tends to get hard to read in higher resolutions, and it would be nice to have multiple scale sizes or even a resoltion the player can select like in skulltag (320x200 for original size, 1024x768 to scale down as much if the player were using 1024x768 without scaling.
This might be possible to implement... let's see.
[quote="Dancso":1svjjaow]-Compatibility for player made mods. This is a big one. I just LOVE modding, too bad that i believe scattered evil wont be using the zdoom engine which is the only one i'm working with but in any case, it would be awesome if your projects could support fanwork, custom music, monsters, maps, HUDs... I would love to see mp3/ogg support! (also high-resolution content!)
It wouldn't be based on the Doom engine if we couldn't do that, right? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
We are going to focus our work on allowing users to create new stuff with our KoraxRPG engine additions, we are going to be documenting these additions and try to make them as tweak able as possible, so you can use them to create and share your work based on ours <!-- s8) --><img src="{SMILIES_PATH}/orccool.gif" alt="8)" title="Cool" /><!-- s8) --> .
[quote="Dancso":1svjjaow][size=5:1svjjaow]Use the zdoom engine >.<[/size:1svjjaow]
Why do you keep insisting? <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->
I know it's a cool engine and everything, but it's not the only advanced engine, I think... <!-- s;) --><img src="{SMILIES_PATH}/orc9.gif" alt=";)" title="Wink" /><!-- s;) -->.